7 Views | Author: AcmaTvirus |
23:37 September 21, 2022
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It’s a shapeless recipe. Requires:
This product when utilized opens up a GUI of each recipe that you can do. The items can't be touched, nevertheless, you can read tool suggestion. Left click movements to next recipe. Best click moves to prior recipe. The recipe for recipe publication is 1 book, 1 ink sac. Its a shapeless recipe.
WateringCraftory is a mod that adds various watering cans to Minecraft. WateringCraftory optionally adds a more challenging route to growing crops by keeping farmland watered manually by using another tool called a watercan. To fill the watering can, use the empty version of the item on a water source block. To use the watering can,
FruitCraftory is a mod that adds various fruit trees to Minecraft. FruitCraftory adds six fruit trees that start out as small saplings and eventually grow into trees with regrowable fruit on them. The six fruit tree types are as follows: Orange Grape Pear Peach Banana Cherry To find these saplings, use bonemeal on grass blocks.
GuiCraftory is an add-on for FarmCraftory, FruitCraftory, and FoodCraftory that adds food descriptions making it easier to know how much a food item will heal for. GuiCraftory adds food descriptions to every food. Hovering over any edible item will now display the effects the item will give/heal when you consume it. For example, the amount
RuneCraftory is the name of the collection of mods inspired by the popular RPGs: Rune Factory & Harvest Moon. Each of these mods can be installed individually, or used together as one for a unique Minecraft experience. FarmCraftory is a mod that adds various farming tools, crops, and a simplified cooking system to Minecraft. Recipes:
What is ModLoader?ModLoader Download Links What is ModLoader? A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you’re a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods