Power Converters Mod 1.5.2 Download Links Power Converters Mod 1.5.2 allows the player to easily convert energy from one form to another. It supports Charge from Factorization, EU from IndustrialCraft2, MJ from BuildCraft, Steam from Railcraft, Universal Electricity, and Redstone Flux from Thermal Expansion, although not all of these power systems are supported in all
Strength Converters Mod 1.5.2 allows the ball player to easily transfer energy in one form to some other. It supports Cost from Factorization, EU from IndustrialCraft2, MJ from BuildCraft, Steam from Railcraft, General Electrical power, and Redstone Flux from Thermal Growth , although not most of these power techniques are supported in every versions. The main usage of this mod is transform RF to EU, or EU to RF.
To convert power in one program to another, start by placing a power Bridge block. Then, location Consumers and Producers next to the Bridge predicated on your needs. Because you can have expected, the manufacturers and consumers are virtually self explanatory; the buyer intakes strength, and the maker generates power.
Crafting Tested recipes:Display Spoiler
Very first, you need to craft a power Bridge:
This is the biggest market of your conversion program. Put it someplace. Next, pick a number of of the many mod systems beneath. Youll need a minumum of one consumer and something producer. Put them next to the bridge. Youll get yourself a GUI such as this:
At the very top, INPUT LIMITED or Result LIMITED will let you know if youre drawing a lot more than youre inputting, or vice-versa, respectively. Each row describes one encounter of the bridge, and lists the next data:
- Side in accordance with bridge
- Power system linked, if any
- Input vs result
- Price (or NO Hyperlink if the block on that encounter has no wires/pipes/etc linked to it).
In addition, the backdrop of each row will undoubtedly be black if there is nothing there, red in case a block exists but does not have any connections, yellow if linked and 0 throughput, or environment friendly if its carrying out something.
Remember that producer/customer blocks faces changes when a connection is usually detected.
Gleam universal charger:
This hyperlinks to chests (anything having an inventory, really) and will charge items within those chests. It understands both IC2 and UE products. Additionally, it may charge products in the players stock if the ball player stands onto it.
All tested recipes shown are usually for consumers; to obtain a producer, simply put the buyer in a crafting grid (the reverse also functions to get consumers back again).
BC customer/producers can be found if either BC or TE are usually installed.
Because of Factorization oddness, you need to location PowerConverters blocks after the Factorization blocks.
IC2 LV consumer:
IC2 MV consumer:
IC2 HV consumer:
IC2 EV consumer:
IC2 EV consumers haven't any upper limit on insight pulse size, therefore theyll acknowledge nonstandard wiring like GregTech superconductors simply fine (though getting a way to result all that power may be difficult). EV suppliers result 2048EU. All IC2 producers will result an individual pulse per tick of these specified voltage, but this could be elevated in the config.
Steam customers/producers could be throttled in the config document if desired. Keep in mind, ThermalExpansion Liquiducts are the most effiicent program for liquid transportation.
UE 60V consumer:
UE 120V consumer:
UE 240V consumer:
UE 480V consumer:
Remember that UEs very own Watt is power/2nd, and the bridge shows power/tick. There exists a factor of 20 distinction between them. This is simply not a bug.
PowerConverters 2.x exchange price is based on the price to smelt an individual item in the furnace. This cost will be 70KW (or KJ based on how you consider it) for UE, 390 EU for IC2, and 160MJ for ThermalExpansion. Theres no like factor as a steam furnace, however the Railcraft wiki states its 5 steam per 1 MJ, so properly believe a theoretical steam furnace would consume 800mB.
Therefore, inverting those (and incorporating a x10 to eliminate the majority of the decimals), we obtain the ratios the following:
- UE: 10
- IC2: 1800
- BC/TE: 4375
- Steam: 875
- FZ: 875
Remember that Factorization was designated predicated on its steam getting comparative with Railcrafts.
Now, its possible to get another mod with various ratios that whenever combined with PowerConverters may cause a confident feedback loop (i.electronic. infinite energy). UE specifically has some instead weird default ratios that generally guarantee this may happen. If you have the ability to cause an infinite power scenario using simply my things though thats certainly a bug, inform me.
If you feel theyre too great, or you think among the power techniques is too weak when compared to others, or you intend to put in a deliberate reduction during conversion, simply go directly to the config. It is possible to change the insight and result multipliers for several four power systems separately.
These ideals are applied therefore:
outputQuantity = inputQuantity * inputScale / outputScale
If you got 100 MJ to convert to EU, youd obtain 100 * 4375 / 1800 = 243.05 (or probably 224 the truth is, because of EU pulse rules).
How exactly to install:
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