Want to know how much score you have without having to die? In need of real time information like weather, light level or your world size as you explore? Then this mod is for you! Ingame Info adds the ability to add lines of information on the top of your in-game screen. All you must

Ingame Info Mod

Wish to know how much rating you have without needing to die? Looking for real-time information like weather, lighting level or your entire world dimension as you explore? After that this mod will be for you!

Ingame Information adds the opportunity to add outlines of info on the top of one's in-game display screen.
All you should do is run the overall game once, exit out there, check for a document named ingameInfo.txt inside the .minecraft\config\IngameInfo\ folder ( .minecraft/mods/daftpvf/ in releases before 1.4.4.r01), and edit it adding anything you want!

The helpful information is accessed through the use of tags in the document.
The format for tags is for regular tags and for dynamically set tags predicated on true / false states. (electronic.g.: set up chunk you're in has a potential for spawning slimes)

The colour of the text could be changed utilizing the personality & or the type � and a color program code or utilizing the new colour tags. The available shades and their respective program code is proven in this picture:

Configuration Document (.minecraft/config/mod_ingameinfo.cfg):

Display Spoiler #memoryUnit (java.lang.String:MB) -- Valid memory device strings are usually KB, MB, GB #xOffsets (java.lang.String:2, 0, 2, 2, 0, 2, 2, 0, 2) -- Horizontal offsets from the advantage of the screen (when working with correct alignments the x offset is certainly relative to the proper edge of the display) #yOffsets (java.lang.String:2, 2, 2, 0, 0, 0, 2, 41, 2) -- Vertical offsets for every alignment position starting from top left (when working with base alignments the y offset will be relative to underneath edge of the display screen) #showInChat (boolean:false) -- Place to true showing information when chat is open up, false to disable details when chat is open # #**ONLY EDIT WHAT'S BELOW THIS** # #Wed Oct 03 23:15:49 EDT 2012 xOffsets=2, 0, 2, 2, 0, 2, 2, 0, 2 yOffsets=2, 2, 2, 0, 0, 0, 2, 41, 2 showInChat=false checksum=rw73ja memoryUnit=MB

This is actually the set of tags:

Present Spoiler Alignment tags :
~ or Models the alignment of the existing line to the very best left portion of the screen
~
or Facilities the current line at the very top.
~ or Helps make the current line visit the top right section of the screen.
~

Text Colour tags :
~ identical to &0
~ / identical to &1
~ / identical to &2
~ / / identical to &3
~ identical to &4
~ / identical to &5
~ / identical to &6
~ / identical to &7 (lightgray or gray may also be accepted)
~ / identical to &8 (darkgray can be accepted)
~ / / identical to &9
~ / / identical to &a
~ / / / identical to &b
~ / / identical to &c
~ / identical to &d
~ identical to &e
~ identical to &f

Text Structure tags :
~ identical to &k
~ / identical to &l
~ / / identical to &m
~ / identical to &n
~ / / identical to &o
~ / identical to &r

Participant tags :
~ The gamers username.
~ The gamers score.
~ The ball player level. (Yes, exactly the same number that presents at the center of your exp bar, nonetheless it might be ideal for when youre enjoying in creative setting and the xp bar is usually hidden)
~ The obtained xp since you final leveled up.
~ The quantity of xp remaining to access another level.
~ The quantity of xp needed to degree up in this degree.

Note: there's now an easier way to display equipped product info

~ The name of one's current equipped product/block. Doesnt display anything if your hands is definitely empty.
~ < gong20deng equippeddamage gong23deng > The harm value of one's currently equipped product. This value increments being an item is broken.
~ < gong20deng equippeddamageleft gong23deng > The quantity of damage left in accordance with the max damage worth of one's currently equipped product. This value decrements being an item is broken.
~ < gong20deng equippedmaxdamage gong23deng > The utmost damage value of one's currently equipped product.
~ The title of your present equipped helmet. Doesnt display anything if that slot can be empty.
~ < gong20deng helmetdamage gong23deng > The harm value of your presently equipped helmet. This worth increments as an product is broken.
~ < gong20deng helmetdamageleft gong23deng > The quantity of damage left in accordance with the max damage worth of your presently equipped helmet. This worth decrements as an product is broken.
~ < gong20deng helmetmaxdamage gong23deng > The utmost damage value of one's currently outfitted helmet.
~ The title of your present equipped chestplate. Doesnt display anything if that slot is certainly empty.
~ < gong20deng chestplate gong23deng gong20deng damage gong23deng > The harm value of your presently equipped chestplate. This worth increments as an product is broken.
~ < gong20deng chestplate gong23deng gong20deng damageleft gong23deng > The quantity of damage left in accordance with the max damage worth of your presently equipped chestplate. This worth decrements as an product is broken.
~ < gong20deng chestplate gong23deng gong20deng maxdamage gong23deng > The utmost damage value of one's currently outfitted chestplate.
~ The title of your present equipped leggings. Doesnt display anything if that slot will be empty.
~ < gong20deng leggings gong23deng gong20deng damage gong23deng > The harm value of your presently equipped leggings. This worth increments as an product is broken.
~ < gong20deng leggings gong23deng gong20deng damageleft gong23deng > The quantity of damage left in accordance with the max damage worth of your presently equipped leggings. This worth decrements as an product is broken.
~ < gong20deng leggings gong23deng gong20deng maxdamage gong23deng > The utmost damage value of one's currently outfitted leggings.
~ The title of one's current equipped shoes. Doesnt display anything if that slot is usually empty.
~ < gong20deng boots gong23deng gong20deng damage gong23deng > The harm value of one's currently equipped footwear. This value increments being an item is broken.
~ < gong20deng boots gong23deng gong20deng damageleft gong23deng > The quantity of damage left in accordance with the max damage worth of one's currently equipped boot styles. This value decrements being an item is broken.
~ < gong20deng boots gong23deng gong20deng maxdamage gong23deng > The utmost damage value of one's currently equipped shoes or boots.

Utility tags
~ < gong20deng max] gong23deng > This tag evaluates which of both values is better and displays the written text parameter corresponding to it. Either of the insight values could be another tag that returns a numeric worth or perhaps a hard-coded numeric worth. If the ideals are equal, the initial text parameter is came back. Nested phone calls to aren't presently supported.
~ < gong20deng pct(value,percentage) gong23deng > This tag accepts a numeric worth and a share and returns the merchandise of the two being an integer. The percent input ought to be an integer (electronic.g. use 10 if you would like 10%). Yes, I recognize the syntax because of this tag differs than additional tags that make use of parameters, but Im confident youll overcome it.

Player/Entire world tags :
~ or The integer x coordinate of the ball player.
~ or The integer y coordinate of the ball player.
~ or The integer y coordinate at the gamers feet.
~ or The integer z coordinate of the ball player.
~ The decimal x coordinate of the ball player.
~ The decimal y coordinate of the ball player.
~ The decimal y coordinate at the gamers feet.
~ The decimal z coordinate of the ball player.
~ < gong20deng roughdirection gong23deng > Displays your compass heading as North, South, East, or West
~ < gong20deng finedirection gong23deng > Exhibits your compass heading as North, North East, East, South East, South, THE WEST, West, and North West.
~ < gong20deng abrroughdirection gong23deng > Displays your abreviated compass heading as N, S, Electronic, or W
~ < gong20deng abrfinedirection gong23deng > Exhibits your abreviated compass heading as N, NE, Electronic, SE, S, SW, W, and NW.
~ < gong20deng directionhud gong23deng > We forgot I also wrote this inside sorta works such as a dashboard compass inside your car, but textual content based.
~ The lighting level at the positioning of the ball player.
~ The lighting level at the gamers feet.
~ The lighting level ignoring sunshine at the positioning of the ball player.
~ The lighting level ignoring sunshine at the players foot.
~ The existing biome the player reaches.
~ The dimension the ball player is definitely in.
~ The existing trouble setting.
~ Real if the chunk the ball player is sitting on has likelihood of spawning slimes inside it, false or even.
~ Whether it really is raining at the positioning of the ball player.
~ Whether it really is snowing at the positioning of the ball player.
~ Whether it really is thundering at the positioning of the ball player.
~ < gong20deng mctime[] gong23deng > Shows the in-game world period. Put 12 or 24 in the brackets showing 12 or 24 hr clock formats.

Globe tags :
~ The title of the planet.
~ How big is the planet in bytes.
~ How big is the planet in megabytes.
~ The numeric seed of the planet.
~ THE OVERALL GAME Mode of the planet, will come back either Survival or Innovative
~ The amount of the existing day. (first day time in the overall game is time 0)
~ Whether this world is really a hardcore world. (remember that hardcore is not really a Game Mode, so it's even possible to get a Creative Hardcore globe.)
~ Will present the first parameter if it's day period, or the next one if it's night period.

Miscellaneous tags:
~ The existing fps rate.
~ The amount of entites presently rendered in the gamers view.
~ The full total amount of entities which are currently loaded on earth.
~ memory products from the debug screen
~ The title of the selected consistency pack. (ideal for screenshots!)
~ or The existing local period. This tag accepts a Java SimpleDateFormat string in the brackets (ex- would display 5:08PM, would present 17:08).

Instance 1 :

Display Spoiler This textual content:

Day , &2 &f fps Light degree: Biome: equipped.
&3 &f

Made this arrive:

Ingame Info Mod

Illustration 2 :
Present Spoiler &fDay ( &f) Lighting: Score: &electronic : &f/ &electronic &fEXP: &electronic &f / &electronic x=&electronic &fz=&electronic z=&electronic

Ingame Info Mod

Ingame Info Mod

Ingame Info Mod

Set up:

  • Download and install Modloader
  • Install BspkrsCore
  • Drag and drop data files from Ingame Details Mod into Minecraft.jar
  • Close up Minecraft.jar and work minecraft!

For Minecraft 1.6.4

https://minecraft365.internet/download/Ingame-Info-Mod-1.6.4.zip

For Minecraft 1.6.2

https://minecraft365.internet/download/Ingame-Info-Mod-1.6.2.zip

For Minecraft 1.5.2

https://minecraft365.internet/download/Ingame-Info-Mod-1.5.2.zip

For Minecraft 1.5.1

https://minecraft365.internet/download/Ingame-Info-Mod-1.5.1.zip


ABOUT THE AUTHOR

AcmaTvirus AcmaTvirus
Minecraft is a sandbox video game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before fully releasing in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development.