GrowthCraft Fishnet adds a new a block to MineCraft™ which automatically catch fish over time. It is specifically created for those who get frustrated at using the fishing rod because they don’t have the quick reflexes needed to catch a fish Screenshot: Required Mods: GrowthCraft Core GrowthCraft Core: Booze Installation: 1.   Install Minecraft Forge. 2.  

GrowthCraft Fishnet Mod

GrowthCraft Fishnet adds a fresh a block to MineCraft which immediately catch fish as time passes. It is specifically designed for those that get frustrated at utilizing the fishing rod since they dont possess the quick reflexes had a need to catch a seafood

Screenshot:

GrowthCraft Fishnet Mod

Necessary Mods:

Set up:

  • 1.�� Install Minecraft Forge .
  • 2.�� Download the .zip document
  • The .zip file is known as with the next pattern:
    • growthcraft-(title of the mod)-(minecraft version) (mod version)
      • Illustration : growthcraft-fishnet-1.5.1-1.0
  • 3.�� Head to your MineCraft mods folder.
  • In case a mods folder doesnt can be found, create one.
    • Home windows 7:
      • C:/Customers/Your User Title/AppData/Roaming/.minecraft/mods
    • Home windows Vista/XP:
      • C:/Paperwork and Settings/*your consumer name*/Application Information/.minecraft/mods
    • Linux:
      • /house/Your User Title/.minecraft/mods
    • Mac Operating system/X:
      • ~/Library/Application Assistance/minecraft/mods
  • 4.�� Duplicate the downloaded .zip document (growthcraft-(mod)-(mcver)-(modver)) to your MineCraft mods folder.
  • 5.�� Begin MineCraft and revel in!

For Minecraft 1.5.2

https://minecraft365.internet/download/GrowthCraft-Fishnet-Mod-1.5.2.zip

For Minecraft 1.5.1

https://minecraft365.internet/download/GrowthCraft-Fishnet-Mod-1.5.1.zip

See even more: GrowthCraft Mods


ABOUT THE AUTHOR

AcmaTvirus AcmaTvirus
Minecraft is a sandbox video game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before fully releasing in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development.